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3 Pokémon Titles That Failed to Receive the Adoration They Warranted

Following a taste of global harmony courtesy of Pokémon Go, there's no question that the monster collecting series stands as one of the most mainstream video games around. Pikachu is just as recognizable as Disney's mascot, perhaps even more. The continued excitement surrounding trading card values ensures near-daily Pokémon news stories. You'd be hard-pressed to find a pocket monster game that didn't sell at least a couple million units. Remarkably, unofficial Pokémon games achieve popularity annually.

Yet in spite of that ubiquity and popularity, some Pokémon games that are totally overlooked. These represent titles that failed to receive their proper due, or were overshadowed under the hype of the core series. They're Pokémon games released on doomed consoles or online offerings, or were early forays onto different formats. Frequently, they are Pokémon games that might have blossomed if they had received sequels or modern remakes. With these criteria in mind, we won't be offering yet another recommendation for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.

Nevertheless, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Actually,' we can all acknowledge that these are Pokémon games for people with discerning palates, agreed?

Pokemon Ranch: The Cozy Forerunner

Too many Pokémon games focus on the battling element of the series, and far too few of them focus on the everyday realities that would come with living with a companion. Sure, there are minor mechanics like these in modern games—players may play with your monsters in camps. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is best seen as the antecedent to Pokémon Home; that is, as a storage system to store monsters from various titles. Reviews from its release noted Ranch was a poor if not outright hideous game. It's not my goal to argue against these notions, but it compels me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.

As the name suggests, the game takes place on a farm where your Mii avatars—imagine this—simply hang out with your Pokémon pals. The interactions with Pokémon were basic, and a lot of the appeal was watching what your monsters might do when they're not being forced into cockfighting. In a just world, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of coexisting with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will never see a Pokémon Ranch game realized to its complete potential. I'd say 'help us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life sim.

Ranch came out long before Stardew Valley sparked the enduring trend of comfort gaming. It was before the proliferation of passive games, and the Let's Play normalization of viewing games you aren't actively controlling. Most people never understood that Ranch's concept to observe your creatures as much as you play with them didn't mask a lack of substance. In truth, Ranch's attention to detail was so remarkable, a Twitch stream focused on broadcasting the game 24/7. The individual who operates the channel states that, after almost twenty years of playing the game, he still has not seen all that is in it. Justice for Pokémon Ranch: nobody understood you in 2008.

Pokémon Duel: The Tactical Board Game Gone

Are you aware that Pokemon once had an official board game with action figures? Pokemon Duel was the 2016 effort to digitize the tabletop experience in a more accessible format. Duel was also, sadly, one of Pokémon's earliest ventures into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new pieces.

These questionable mechanics masked a tragic reality: Pokémon Duel was an excellent tactical game with Duel anymore. "I can’t express how much I loved and miss this game," one YouTube comment states, seven years after Duel's servers were shut down. "Honestly I think this game was better than TCG Pocket in terms of depth, accessibility, game design, and features in general," a user wrote. "I am convinced if it launched now people would be playing it more than GO and Pocket combined."

Regrettably, Duel's early release was plagued with server issues. Bugs, alongside Duel's predatory business model, gave people little reason to return. Should a revival occur, The Pokémon Company decided to revive this franchise, I'm still not certain things would play out differently. The unique game board made for a fantastic strategic challenge for the handful of players who played Duel, but that board is also a intimidating eyesore.

Pokémon: Magikarp Jump: The Silly Gem

Screenshot from the game
Select Button/Magikarp Jump

Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so silly, it was verging on shitpost. Considering we're dealing with a franchise where trainers go out with a full belt of useless monsters who literally can't do anything, it's surprising we don't have more Pokémon games that laugh at themselves.

Within Magikarp Jump, the player is tasked with raising the ultimate version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, forces the player to pause before they can train their Magikarp further. But it is evident throughout the experience that the developers appreciated and got the community love around Magikarp.

This was most apparent than in Jump's brutal random occurrences, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Apart from the great writing, Magikarp Jump also tried out other things I wish the core series would do, like offering a diverse range of the same type of monster. It's understood it's not feasible for any Pokémon game to have dozens of colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly sophisticated or deep game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the conversation when Game of the Year season arrives.


With dozens of mainline entries and derivative titles, it's probable that I didn't mention that particular Pokémon game you totally love but argue that not nearly enough people played. I know that some people look back on games like Pokemon Ranger or Pokemon Pinball fondly despite argu

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Danielle Beasley

Tech journalist and gadget enthusiast from Amsterdam, covering the intersection of innovation and everyday life.

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